![]() Seriously, at this point i think it's easier to just find the alternative. I'm telling you man, btw, GPU is sis mirage 3. It's on power, seriously, i would have noticed, i make the screen lose brightness when on battery. The only games that you should ever really be running in software rendering mode are games that are so old that they predate the existence of 3D. If you can get the games to run without it then the lag should be fixed. Doing anything in software rendering mode is almost certainly the cause of your lag. RPG Maker MV Plugin, Allows the developer to set a specific font name and/or size throughout all the games text. Expansion Plugin for TCG-style Deck Editor. There's no reason to still have version 9 unless you're on Windows XP. This plugin allows you to create 3D games with RPG Maker MZ and MV. If so, close that program if it's safe to do so - If you don't know if it's safe to close a process that's listed in task manager, or how to close it, post what program it is - Make sure your computer is actually plugged in and not running on battery - many laptops will start reducing the computer's quality and speed to save battery life when it's not plugged in You should also download DirectX 12 because it can only help. Close down your web browsers - Turn off your antivirus program's real-time protection - Open the task manager, go to the list of processes, and see if anything other than svchost is using more than 100MB of RAM. If they're just laggy then the solutions are completely different. The only games that you should ever really be running in software rendering mode are games that are so old that they predate the existence of 3D.Īuthor=LockeZ Ah, being laggy is very, very different from not working. There's no reason to still have version 9 unless you're on Windows XP. Easily create huge fireballs, dynamic sword slashes, or freezing winds for your characters to unleash and suffer. If so, close that program if it's safe to do so - If you don't know if it's safe to close a process that's listed in task manager, or how to close it, post what program it is - Make sure your computer is actually plugged in and not running on battery - many laptops will start reducing the computer's quality and speed to save battery life when it's not plugged in You should also download DirectX 12 because it can only help. Particle animation with enhanced 3D expression With RPG Maker MZ, our Animations function has been completely revamped. ![]() Maybe keep the as an option too, just not mentioned in the help file directly?Įither way just a suggestion, hope I'm not sounding insulting or anything.Ah, being laggy is very, very different from not working. while it would be annoying to change it in the demo, I'd suggest changing it in your code for the user's ease, something like "" or "t:", something easy for the user (even if not as much as just but that doesn't break anything. opening the file in a text editor, I can see it is there but the manager's help cuts it off right where the first appears in there (for so I guessed this was the cause and, looking through the code it is only used exactly 5 times outside the help file and plugin parameters so. I mean, I was basically just wanting to make x region change the wall sprites (and height) for that specific map through notetags so I could do buildings with the same ceiling but different walls, for example, something that could be nice if used well but isn't exactly needed either.Īlso, while I can find the plugin commands through the demo, the help in the plugin manager isn't telling them. ![]() I admit it may be a bit too complicated for maybe not much to gain. fair enough too.īut is there any chance of you letting us add a few, uhm. ![]() I can change it on the tileset's notetags though. by default, it seems a ceiling will use the wall right under it as its wall. Only problem seems to be that in large maps like big island there is some slowdown, or at least on my computer. now that I opened the demo, your plugin already does what it does (save it allows to use a texture of any size for a tile instead of just tiles and events) so. I'll be honest, I was planning on making a game using FPLE for the dungeons in first person and your plugin for the maps, but. While I can see how it would be better to use events in that case, I also see why you'd think most people just one of them would be enough. ![]()
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